Capability 01
VR training simulators
Procedural training with scenarios, fault injection, guided and assessment modes, and an instructor console that scores every attempt.
From the stack
- Unity
- Unreal Engine
- OpenXR
- Meta Quest
Service
Next Orbit builds augmented, virtual and mixed-reality systems for work: VR training simulators for hazardous or expensive procedures, AR guidance for maintenance and remote assistance, immersive visitor and exhibition experiences, virtual property tours and Apple Vision Pro apps. Behind every headset we build the parts that make immersive content useful for an organisation: instructor consoles, scenario management, scoring, analytics and links to your learning platform. We serve Dubai, Abu Dhabi, Sharjah, the entire UAE, the GCC and globally.
Quick answer
AR VR development company in Dubai, UAE. VR training simulators, mixed reality, AR maintenance guides, virtual tours and Vision Pro apps with Arabic content.
VR training simulators, mixed-reality experiences, AR guidance, virtual tours and Apple Vision Pro apps. Every engagement is architecture-led, built by an innovative, R&D-backed team of security-first engineers and quality-controlled before each release, for clients across Sharjah, Dubai, Abu Dhabi, the GCC and worldwide.
What we build
Pick a capability to see what it covers and the part of the stack behind it.
Capability 01
Procedural training with scenarios, fault injection, guided and assessment modes, and an instructor console that scores every attempt.
From the stack
Capability 02
Visitor experiences, showrooms and exhibitions on Meta Quest, transparent displays and Apple Vision Pro.
From the stack
Capability 03
Remote assistance, step-by-step maintenance guidance and inspection overlays on phones, tablets and headsets.
From the stack
Capability 04
Navigable 3D environments for real estate, facilities, hospitality and heritage sites, built from scans or BIM models.
From the stack
Capability 05
Completion, time-to-fault and safety scores pushed to your LMS through SCORM or xAPI, including e-trainia.
From the stack
Swipe to see every capability →
Have a AR / VR development idea that does not fit a template? That is the work we like: tell us the problem and one of our expert engineers will map it to an architecture.
Discovery CallVR training pays back when the real task is dangerous, expensive, rare or hard to stage.
A typical simulator lets trainees inspect equipment, use virtual tools, find randomised faults and follow procedures in guided, assessment and free-practice modes. An instructor console assigns scenarios, injects faults live and records the time taken to find each fault, procedural errors and safety breaches. For oil and gas, the same framework covers permit-to-work, confined-space entry, emergency response and energy separation and lockout, practised safely and repeatably before site exposure.
Results flow into your learning records.
Through SCORM or xAPI, VR sessions appear in e-trainia or your existing LMS next to classroom and eLearning courses. Our article on AR and VR training simulators in the UAE explains how to scope a first module.
For exhibitions, showrooms, museums, sales centres and government visitor centres we combine portable Meta Quest VR for events, mixed reality overlaid on a physical space, and transparent or head-tracked displays.
A central CMS lets your team update scenes, languages and content without a developer, and analytics show how visitors move through the experience. Where it helps, an Arabic-English AI guide answers visitor questions from approved content.
Augmented reality earns its place in remote assistance for field technicians, step-by-step maintenance guidance over real equipment, inspection checklists anchored to assets, patient and customer education, and in-store product visualisation.
We build mobile AR apps and headset applications that connect to your asset or product data, so the overlay reflects the real state of the equipment rather than a static model.
Virtual tours for property, hospitality and facilities use photogrammetry, 360-degree capture or BIM-derived models with hotspots, measurements, unit availability and booking links.
For Apple Vision Pro we build spatial apps with visionOS and Unity PolySpatial for showrooms, data visualisation and training content.
Architecture-first
Before a line of production code is written we draw the system: the people who use it, the services behind it and the systems it must talk to. This reference architecture is the starting point we adapt to your operation.
Flow 01 VR / PCVR headsets Unity / Unreal content Instructor console
Flow 02 Mixed reality & Vision Pro Unity / Unreal content CMS & AI companion
Flow 03 Mobile AR Unity / Unreal content Analytics & LMS
Technology stack
Chosen per project from tools we run in production. Pick a category to see the part of the stack behind it.
How we deliver
5 stages, each with a deliverable you can review and sign off before the next begins.
Objectives, scenarios, assessment criteria and hardware constraints agreed with your subject-matter experts.
A greybox environment and core interactions tested in headset early, before production art begins.
High-fidelity models, procedures, voice-over and Arabic-English content built in iterative sprints.
Console, reporting, LMS integration, device management and installation on site.
Usage data and trainee outcomes guide new scenarios, modules and devices.
Proof
Our learning platform supports SCORM and xAPI, assessments, QR-verifiable certificates and real-time analytics, so VR modules sit inside a complete training record.
A PCVR trainer with configurable scenarios, randomised faults, guided, assessment and free modes, and an instructor console that tracks time-to-fault and safety scoring.
Portable VR, mixed reality and transparent displays managed from one CMS, with multilingual content, an AI guide and visitor analytics.
Platforms we offer
e-trainia is our own platform; e-tijariX, MeezanX and AuthentiQ we implement and support. Each can be customised for your operation.
AI-powered learning & training management
An LMS and a training management system in one platform, in English and native Arabic.
Arabic RTL native right-to-left interface
Explore e-trainiaQuestions, answered
Cost is scope-based. The drivers are the number of scenarios, the level of visual fidelity, fault logic and assessment modes, instructor tools, LMS integration and languages. Hardware such as headsets and workstations is quoted separately. We issue a tailored proposal after a scoping workshop with your subject-matter experts. Our VR training simulator guide explains how to scope a first module.
It depends on scope. A single-scenario module with instructor reporting is quicker than a multi-scenario simulator with randomised faults. We show a headset prototype early and agree milestones in the proposal.
Meta Quest 3 and Quest Pro, PCVR headsets for high-fidelity simulators, Apple Vision Pro, and mobile AR on iOS and Android. We build on OpenXR so content can move between devices.
Yes. We deploy with local servers and device management for sites without reliable internet, including instructor stations and performance databases on premise.
Yes. Arabic and English voice-over, text, interface elements and AI guides are part of our delivery for UAE and GCC clients.
Yes. Sessions report completion and scores through SCORM or xAPI to e-trainia or any compliant LMS, so immersive training sits in the same record as classroom and online courses.
For procedures that are dangerous, costly or rare in real life, VR lets people practise repeatedly and makes mistakes safe. For knowledge-based topics, eLearning or classroom sessions are often enough. We recommend blending them rather than replacing everything with VR.
Further reading
How an AR VR development company in the UAE builds training simulators: AR vs VR, sector use cases, hardware, LMS tracking with xAPI and a buyer's checklist.
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